Make it rain.

I’m making it rain in this scene:

render

The textures need displacement and the lighting needs tweaking.

Sandman revoked.

I gave up on the Sandman for now.  Here is his last sighting:

sandmanblog

Erosion.

Here is some erosion using volumes to control particles in Houdini:

Direct link:  http://img246.imageshack.us/img246/7218/fullsize.mp4

Camera move.

I’ve locked down a camera move for the sandman project.  The shake might need a bit of tweaking…

The idea is little different from my original intentions, but should still be cool.  :)

Here’s a video:

direct link: http://img684.imageshack.us/img684/7764/cameravis.mp4

EDIT: I found out that I interpreted my footage at 30 fps instead of 24 fps, so this is sped up slightly.

POPs.

Playing around with particles in houdini…

http://img651.imageshack.us/img651/8398/particles.mp4

Needs some work…

Sandman.

So I’m recreating the Sandman from Spiderman 3.  Of course, I can not compete with the whole fx team at Sony Imageworks, but I will do my best nonetheless.  :)

Here are some first attempts at creating sand and manipulating particles in Houdini.

&&

Model finished.

Finally finished the model.  I’m probably going to project the texures since UVing this would be a pain.

vfxSoup

Now it’s time for some destruction.

Apartments for lease in London.

Construction is nearly complete.  Make sure to bring your newspapers for cover.

palaceBlog

God save the queen.

Seriously… because I’m blowing up the houses of parliament for my next project.

Here is the concept:

v_parexplo_final_ghull

Artist credit: George Hull

Website: http://www.ghull.com/

Project one, complete.

I have more or less finished the first of a series of 5 projects that I have 10 weeks to complete.   Below is a still from the image sequence (click to enlarge).

stillRender

Project two is somewhat of a mystery to me as of now, but I’ll know tomorrow.  Hopefully I get to blow something up.